Sonic Design / Project 2: Auditory Imaging





20.05.2025 -  (Week 5 - Week 7 )
Janaan Ahmed (0353333)
Minor Project/ Bachelor of Design (Hons) in Creative Media
Project 2: Auditory Imaging

Lectures

W5: Intro to Sound Effects

PRACTICAL

1. Explosion: 

Used three layers of the given sound to basically amplify the explosion. 

  • First I reversed the audio to make the anticipatory initial 'sweeping' that sort of precedes the main 'boom' Applied chorus and pitch shifter to lower and spread the sound a bit.
  • For the main explosion I boosted the bass using EQ, added chorus (to simulate a recoil-like quality). Reverb to make it expansive so it's clear it's in an open space
  • To add background dimension, the same sound but pitch shifted lower, and with phaser (rubber monster) to complement the main explosion
Fig: Explosion multitrack



2. Monster voice:
Used parametric equaliser to boost the bass, and then used 2 pitch shifters to lower the pitch to bring out a demon-like growl quality. Also applied chorus to slightly alter the 'waviness' and add a little echo-like effect.

Fig: Effect panels for monster voice



3. Alien voice: 
First altered the pitch to get a squeaky effect, and then chorus to duplicate and spread the voices apart a little to bring in an inhuman octopus quality. I also thought it conveys how aliens sometimes have extra eyes/heads/limbs. Next used flanger and phaser to create a wavy distorted effect that tied everything together. 


Fig: Effects panel for alien voice



Instructions

Project 2: Auditory Imaging

For this project


Feedback

Overall good, but to make it more dynamic and give the impression that it's in a medieval setting, include more sounds such as carriages, horses, cobblestone, sheep (things for trade), instead of just the character's footsteps and people talking.

Reflection

Experience

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Observation

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Findings

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Comments