20.05.2025 - (Week 5 - Week 7 )
Janaan Ahmed (0353333)
Minor Project/ Bachelor of Design (Hons) in Creative Media
Project 2: Auditory Imaging
Lectures
W5: Intro to Sound Effects
PRACTICAL
1. Explosion:
Used three layers of the given sound to basically amplify the explosion.
- First I reversed the audio to make the anticipatory initial 'sweeping' that sort of precedes the main 'boom' Applied chorus and pitch shifter to lower and spread the sound a bit.
- For the main explosion I boosted the bass using EQ, added chorus (to simulate a recoil-like quality). Reverb to make it expansive so it's clear it's in an open space
- To add background dimension, the same sound but pitch shifted lower, and with phaser (rubber monster) to complement the main explosion
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| Fig: Explosion multitrack |
2. Monster voice:
Used parametric equaliser to boost the bass, and then used 2 pitch
shifters to lower the pitch to bring out a demon-like growl quality.
Also applied chorus to slightly alter the 'waviness' and add a
little echo-like effect.
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| Fig: Effect panels for monster voice |
3. Alien voice:
First altered the pitch to get a squeaky effect, and then chorus to
duplicate and spread the voices apart a little to bring in an
inhuman octopus quality. I also thought it conveys how aliens
sometimes have extra eyes/heads/limbs. Next used flanger and phaser
to create a wavy distorted effect that tied everything
together.
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| Fig: Effects panel for alien voice |
Instructions
Project 2: Auditory Imaging
For this project
Feedback
Overall good, but to make it more dynamic and give the impression that it's in a medieval setting, include more sounds such as carriages, horses, cobblestone, sheep (things for trade), instead of just the character's footsteps and people talking.
Reflection
Experience
Tba
Observation
tba
Findings
tba




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