29.04.2022 - 27.05.2022 [Week 5 - Week 9]
Janaan Ahmed (0353333) / B'Des Creative Media
Illustration & Visual Narrative
Task 2: Decisive Moment
Lectures
Week 5
Composition Theory 2: Fore, middle & background
INTRO
Your compositional choices can create different levels of impact that add
varying narrative aspects to your piece.
Creating an effective sense of space
is important when composing a scene. Including different types of planes easily help communicate a sense of
scale to the viewer:
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| Fig 1.1: screencap from lecture slide |
1. Foreground
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| Fig 1.2: screencap from lecture slide |
Size differences and colour contrast used to highlight main focus.
2. Middle-ground
|
| Fig 1.3: screencap from lecture slide |
Size differences and light/shadow contrast used to highlight main focus.
3. Background
Size differences and light/shadow contrast used to highlight main focus.
|
| Fig 1.4: screencap from lecture slide |
Size differences and light/shadow contrast used to highlight main focus.
DESIGN FLOW
Good arrangement of visual focus (using the 3 planes) which
indicates a sense of movement and rhythm creates design flow.
Having good design flow helps lead the viewer's eyes
throughout the composition from one element to another with
ease.
Visuals should be able to
influence the way the viewer will digest your content
(especially important in UI and information design).
We watched
this
animated short to study how the use of fore, middle, and background
were combined to create a sense of flow within the animation. I was
squealing inside since I've always adored GOBELINS animations
hehe.
One of my favourite GOBELINS animated short films which I also
think has an incredible colour script. (Watch it
here).
1. Foreground
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| Fig 1.8: Film Director gauging the scene |
|
| Fig 1.9: mapping the fore, mid, and background |
Contrast and emphasis are the main principles used to highlight the main focus of the scene.
The film director's colour scheme and placement in the
centre of the frame helps establish visual hierarchy
quite clearly. In this scene, he stands his
ground to estimate the remaining daylight hours before sunset to
best capture his visionary shot (at the disapproval of the sponsor and dismay of the crew).
The composition captures his optimism and reflects his
unyielding, artistic ambition.
2. Middle-ground
|
| Fig 1.10: Allie talking to the cast in the dressing room |
|
|
Fig 1.11: mapping the fore, mid, and background |
Allie's dark clothing is a stark contrast compared to
the rest of the elements in the scene that blend in the
with background. This helps establish her as the main
focal point. There is also great sense of design flow in
this scene that is created by the framing and use of the
golden ratio.
We see that all the elements in the composition
effortlessly point towards Allie and her reaction to
the uncooperative cast
badmouthing the missing Jeremy. The dressing lights also
create a repetitive pattern that points towards a
worried Allie.
3. Background
|
| Fig 1.12: Finding Jeremy (frog suit) |
|
|
Fig 1.13: mapping the fore, mid, and background |
After relentless searching, Allie finally finds Jeremy in
what appears to be a deserted storage room. Emphasis is created on the door at the back from the
point of view of a very dejected-looking Jeremy.
The use of the bright saturated lighting is quite integral
to denote the time of day and remaining hours of sunlight
(the main premise of the film). It helps the audience feel a
sense of urgency and have a gauge on the passing minutes
before the (literal) golden frame for the perfect shot. The
dull green inside also helps convey the abandoned and somber
nature of the storage and Jeremy's feelings.
--
Practical
CREATING CLIPPING MASKS & TEXTURES
We first import the provided chiaroscuro image into
Illustrator.
We then mask out the character parts of the image
that will not be used for this exercise by first
drawing a rectangle. The image is then converted into a template and opacity lowered to allow for tracing.
On a new layer, we trace over Vin Diesel's silhouette
using the pen tool. We started from the centre of the
head. The tracing is smoothened and streamlined using
the curvature tool and direct selection tool.
Click [shift] X to switch to fill mode to view the completed
silhouette.
Lock the silhouette layer by pressing [cmd] 2 so that
we can easily trace the shadows on a new path (in the
same layer) without any interference.
When drawing strike a balance between sharp and
curved lines.
Press [cmd] [option] 2 to unlock paths/objects. Then
select both layers and use the pathfinder to
divide. Go to outline view [cmd] y and delete any extra parts you
observe.
|
| Fig 2.6: Using the shape-builder tool to delete extra parts |
|
| Fig 2.7: Filled shadows |
We then select an individual section without colour and then go to: Select > Same > Fill and Stroke. Change the fill colour and outline to white or a light grey. (I also changed the fill shadows into a dark blue).
To display the contrast better, we then change the
background by drawing a rectangle below the character. Next,
we make 2 duplicates of the artboard.
The next step is to add texture to the shadows. Mr.
Hafiz recommended downloading free textures from
freepik. For this exercise we download textures that
are dark in value.
Before placing the texture, make sure to select the
character and enter isolation mode.
After placing the texture behind the character,
you'll find that grouping the shadow paths together,
selecting same > fill & stroke to create
a clipping mask does not work. This is simply
because Illustrator doesn't consider all the sublayers in a
group to be a single path/ object.
The solution around this is to simply convert them into to
a single compound path.
How to create a compound path:
![]() |
| Fig 2.10: Selecting areas with the same fill & stroke |
![]() |
| Fig 2.11: Making a compound path out of selection |
---
Week 6
Composition Theory 3: Perspective
BRIEF HISTORY
We watched a video about how perspective evolved
throughout art history.
4 TYPES OF PERSPECTIVE
Images become smaller closer to the vanishing point.
The horizon
line
is essentially the ground level.
1. one-point
- most simple method of constructing perspective
- good for lots of details
- can also depict emotion, speed, etc
note: use fore, mid and background to create
atmospheric perspective.
2. two-point
- has two vanishing points with two sets of perspective lines.
- objects drawn to both vanishing lines are placed in either side of the horizon line
- greater sense of space + dimension
- good for establishing dynamic scenes, size
note: you don't have to use only one type of
perspective for your image. A combination of the
different types can make interesting
illustrations.
3. three-point
- not perspective per se because there are no vanishing points
- parallel lines are used
- often seen in games because perspective can be hard to maintain
- can give fantasy charm to the visual
- can help maintain detailing of design for individual elements
- allows clear presentation of 3 sides of design
--
Practical
HOW TO COLOUR
tba
---
Instructions
Task 2: Decisive Moment
Visual Research
SCREENCAPS FROM MOVIES
For this task, I wanted to take something from an
animated movie. A couple of scenes from some of my
favourites popped into mind:
1. Mulan
I mean we can all agree that the
haircut scene
itself is pretty iconic, but there were also
a couple other screencaps that drew my attention:
|
| Fig 4.1: Haircut Sequence |
The other obvious choice was of
course from our favourite
training compilation – specifically, the decisive moment where our
best girl reaches the top of the pole:
2. Coraline
The
scene that I chose
was when the Other parents tell Coraline that she could
stay for eternity on the condition that she sew buttons in
her eyes.
MINIMALIST POSTER INSPIRATION
I noticed a lot of Gestalt within the minimalistic posters that I thought would be interesting to implement in my own work as well.
![]() |
| Fig 4.4: Poster by @annaescapicua |
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| Fig 4.5: Poster by @adamrabalais |
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| Fig 4.6: Poster by @imamong |
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| Fig 4.7: Poster (by ? source) |
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| Fig 4.8: Poster (credit unsure) |
Some quotes that stuck out to me from the scene in question to be used in the poster:
- "For our little doll."
- "so sharp you won't feel a thing."
- "Soon you'll see things our way."
Sketches
ROUGH SKETCHES
I first got my ideas down on a rough piece of paper and explored a few compositions.
|
| Fig 4.9: Rough Sketches |
COLOUR SKETCHES
I then made some digital colour sketches on Clip Studio Paint (my go-to drawing software).
Choosing a colour scheme was not so hard since I already had a pinkish neon one in mind. This was inspired by the scene where the Other Mother reveals her true form to Coraline.
![]() |
| Fig 4.11: Screencap from Coraline |
Digitisation (Illustrator)
LMy initial attempts involved trying to directly draw the shapes without using my sketch as a template.
![]() |
| Fig 4.13: Initial Attempt |
That however didn't work out so well, so I made a template layer of my sketch to make tracing easier. I also placed a screencap over the sketch so that tracing Coraline was easier.
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| Fig 4.14: Template layers |
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| Fig 4.15: Progress with shape and colour |
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| Fig 4.16: Customising logo colours on Photoshop |
After importing the image back to Illustrator, I also used the type on a path tool to for the tagline.
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| Fig 4.17: Progress with text |
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| Fig 4.18: Using the shape builder tool to create new shapes |
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| Fig 4.19: Adding colour to newly made shape |
The next step was to add some texture so the poster didn't look so flat. I used the gradient tool, transparency layer and clipping mask on the hair to get the desired effect. I then added a stippling texture.
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| Fig 4.21: Clipping mask with colour over hair |
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| Fig 4.24: Changing the type to match the theme |
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| Fig 4.25: Adding director info |
For the finishing touches, I created a multiply layer pull all of Coraline's colours into a cohesive whole so it looked more like her reflection.
Animating GIF
FRAME BY FRAME
(ILLUSTRATOR)
My idea for the GIF was to animate the Other Mother's finger tapping the button eye to foreshadow her sinister intentions. I also plan to animate the reflective sheen to push the narrative more.
![]() |
| Fig 4.28: Frame Sequence of reflective sheen |
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| Fig 4.29: All frames |
After the frames were done, I saved them as JPEGs.
IMPORTING TO TIMELINE
(PHOTOSHOP)
I used the technique I learned from a task in Typography since I felt more comfortable with the familiarity.
Final Outcome
Reflection
EXPERIENCE
Coraline is one of my favourite movies ever so this task was extremely enjoyable to me. I did run into some trouble exporting the final GIF and felt really helpless thinking it was a problem with my computer. However I got lucky this time since it turned out that the exported frames were just too large. Saving them at 72 dpi resolution on Illustrator did the trick.
OBSERVATION
I found it hard to commit myself to a single idea and felt the urge to come up with a million compositions. I felt that something better could come out than what I already had so dealt with a lot of discomfort working on it. I also found myself getting stuck on the details a lot (ironic seeing as how the poster is meant to be minimalistic).
FINDINGS
I had to constantly reassure myself that it is alright and only human to not create work that's always a 100% up to one's standards. My perfectionist tendencies sometimes get the best of me so I have to remind myself to be realistic in the expectations that I set for myself. At the end of the day, seeing through an idea and getting it done felt quite accomplishing though it might not be the 'best ever' idea to have come out from the brainstorming session.










































































This is sooo goodd omg. I'm also absolutely obsessed with this movie and you designed the minimalist poster and did the animation so well!! Dhwnxgwjhd *fangirls*
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