18.01.2022 - 30.01.2022 (Week 3-4)
Janaan Ahmed (0353333) / B'Des Creative Media
Design Principles
PROJECT 1: SELF-PORTRAIT
Contents
Lectures
Week 3
The 18th (Tuesday) was a holiday so there was no session. Thursday's
class began with a final discussion of our exercises before Dr. Charles
briefed us on our Project 1 (Self-Portrait).
When creating a design, it is crucial to familiarise yourself with the
user (company, client, network, etc) and keep their requirements in
mind. In this case, the user is simply our own selves. Dr.Charles advised to ask the right questions so that one can come up
with a design that's relevant to the need and requirement.
Sounds easy to pull off in theory, however looking within is not exactly an
easy feat, in my opinion. How does one even begin to define themselves? What
exactly is the self in the first place? We're never the same person at any
point in time, and so the concept of self is ever changing.
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| Fig. 1.1: Screenshot from Dr. Jinchi's lecture slides |
What is it that makes each of us, a unique identity? Our culture, experiences, values, memories, or subjective perceptions of the world perhaps. Not to mention, our genetic code/DNA even. Add in the external perceptions of our selves by other people to the mix, and maybe even the choices we make reflect part of the self too. One could go on really, because there are so many facets to it.
We could explore the spiritual, mental, and/or physical aspects of
ourselves. Or use a personality map/test/quiz, include our hobbies or
interests. We could narrow it down and specifically focus on/emphasize one
aspect of ourselves as well. There are many ways to go about creating a
self-portrait.
We were encouraged to come up with a concept first, and to see what
principles best emerged from them. The principles could then be used
to best serve the purpose/message that's meant to be portrayed in our
composition.
Dr. Charles shared his personality map just to give an example, and
even did a live demo of how he might go about making his
self-portrait.
Instructions
We are required to create a self-portrait by consciously applying
the design principles that we have learned about.
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Task: Self-Portrait
IDEA EXPLORATION:
I spent some time reflecting on myself, reading parts of my journal,
and looking through some old pictures and conversations. Making a
mind-map helped to put all my thoughts down.
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| Fig. 2.1: personality mind-map |
Growing up, I never felt like I belonged anywhere, and felt rejected most of the time. A lot of my experiences with social anxiety lead me to believe that my inherent being was not good enough. So I gradually spiraled into a cycle of comparison, self-hatred and depression.
I've felt stuck in my struggle, watching for years as other people
seemingly flourished and moved on with their lives. I grew to resent
my past and my self, and obsessively ruminated over my issues with
abandonment. It was frustrating, not being able to change the cement
of history and time. In a nutshell, it was hard to digest what life
had seemingly cursed me with, and I had a hard time coming to terms
with my past.
In that sense, I've felt like a late-bloomer because of how long it
takes for me to process things. Sure, maybe we shouldn't attach
timelines to things and move at our own pace. But I'm not gonna lie
and say I didn't feel pressured to live up to societal expectations.
Of course it did take me a a long time to develop this much healthier perspective about the world and its workings.
And I am a lot more appreciative of and non-judgemental towards myself
now. But I suppose this is part of what I meant to portray as well- that I
wouldn't have evolved to be at a better place if I hadn't gone through any
hardship.
My idea of using flowers stemmed from something my cousin sister said
about me a few years back. She had said that I was 'the
personification of a daisy', which to me is extremely meaningful. It
is one of the most touching things I've ever heard about myself. I
find it to be a beautiful metaphor to describe a person. What another
makes of the meaning is subjective, I suppose. But I believe that it
means to be full of life, to evoke feelings of goodness, and to
radiate a gentle softness.
With that, I though it might be interesting to juxtapose my
self-loathing and pain, with the positive aspects of myself that I
find hard to accept at times.
VISUAL RESEARCH:
Since Dr. Charles mentioned that we could experiment with any medium, I was
kind of inspired to make something 3-D. I chose to base my work on clay
sculpting. Since I wasn't too familiar with working with air-dry clay, I
went on to do some research and watched some YouTube tutorials.
These are the 2 main ones I referred to:
Fig. 2.2: tutorial video 1
Fig. 2.3: tutorial video 2
PROCESS:
Here are my initial sketches:
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| Fig. 2.4: Initial Sketches |
I was unsure with which one to go with, however after our feedback session, I decided to proceed with design #2.
Denise observantly pointed out that the base looked a bit unstable in
terms of the mechanics, which I definitely overlooked (ahah!). Dr. Charles
agreed and mentioned that perhaps adding some more flowers or curved
branches could help stabilise the centre of gravity.
A more detailed explanation on the significance of fungi in my design
is included in Fig. 2.6.
I first worked on the internal frame/ wire armature to create a
place-hold for the clay.
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| Fig. 2.8: Wire Frame |
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| Fig. 2.9: Armature with altered head |
Covered the wire frame with aluminium foil to add reinforcement + form.
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| Fig. 2.10: Attached head |
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| Fig. 2.11: reinforcement with more wire and foil |
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| Fig. 2.12: Sculpting with clay |
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| Fig. 2.13: Painting progress 1 |
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| Fig. 2.13: Painting progress 2 |
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| Fig. 2.14: Painting progress 3 |
The mushrooms kept falling off after drying, and there was some
cracking (because of uneven drying + temperature I assume), so instead,
I had to separately attach them using super glue, after painting them of
course. Unfortunately it was at this point that I remembered to create
texture lines in the petals, but it was too late.
FINAL OUTCOME:
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| Fig. 2.16: FINAL OUTCOME pic 1 |
Took some pictures with a turquoise background to make the figure 'pop'
even more.
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| Fig. 2.17: FINAL OUTCOME pic 2 |
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| Fig. 2.18: FINAL OUTCOME pic 3 |
Fig. 2.20: FINAL OUTCOME PDF
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Feedback
(Design #2 initial sketch):
There is a nice sense of flow and continuity with the branch-like structures
wrapping around the figure. It is also a lot more impactful that the face is
popping out of the flower, and makes for a more interesting design than the
other sketches. Reinforcement would be needed to stabilise the centre of
gravity. Adding some flowers to the base may help with that, along with some
wire that spans across the entire figure. The goal is to make sure the final
figure exactly matches the decided design. It would help to make a few
sketches of the design in different angles/elevations.
Reflections
I came across many hurdles with this project, (mainly time, but also notedly my fingers getting superglued?!) however was pleasantly surprised by how easy it was to troubleshoot
any design problems that came up by referencing/consulting the design
principles. For example, I originally planned to make the flower pink,
however found that that didn't really draw the emphasis I wanted on the
face. The other elements in the design seemed to overpower it. In the
past, I may have tried to eyeball a suitable colour which would take
ages of course. But this time, I knew that I specifically had to use
some sort of contrast to draw the eye, which is why I chose the red for
the flower. I tried to make my decisions very deliberate, and it has
been very eye-opening to experience conscious
design thinking for myself. I never would've approached any artwork like
this before. I think I'm beginning to grasp the application of design
principles, and feel like with more practice I'll get a lot better at
integrating them into my work.
I am a bit disappointed in myself for not finishing on time even with
the extended deadline, and recognise that it is something I need to
majorly work on. I created a rough plan but only towards the end. Next
project, I will create a structured plan/timeline.
References
https://www.youtube.com/watch?v=omgkb1FjcGs&ab_channel=PolymerClayArtist
https://www.youtube.com/watch?v=WM9Zwav1Xjs&ab_channel=TheTerrainTutor
there is a lot of amazing things you can do with 3D work! Time is surely a factor here and i get it! but do think about it! as for your idea and solution, -outstanding!
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