04.01.2022 - 20.01.2022 (Week 1-3)
Janaan Ahmed (0353333) / B'Des Creative Media
Design Principles
EXERCISES
Content Links
Task 3- Main Exercises:
LECTURES
Week 1
Introduction to the Module
The first class began with a friendly ice-breaking session followed by an
introduction to the module by Dr. Charles. He briefed us on the module
information booklet (MIB) that included a rundown of the weekly plan and
expected assessments. He also gave an overview of the general structure
and format of our e-portfolio blog (which we were all expected to
create).
Topic 1.1: Elements & Principles of Design
Design is the language of visuals. And as Dr. Charles put it, visuals are what the eye sees (not confined to only sight; includes
what you can imagine, smell, taste etc). I find it quite fascinating
that visuals are boundless.
Being visual creatures throughout history, it is only natural that our
eyes are drawn to read/decipher visuals.
In terms of what the eye sees, it comes down to the:
- elements of design (building blocks/ingredients)
- principles of design (visual arrangement/ way of making the design relevant)
- perception of design (thought/ concept) [Gestalt]
Elements of Design:
- smallest and most basic element of design
- serves as the focal point in a composition/visual
- forms a line or a shape when used as a unit in a group
2. Line
- can be visible or invisible/implied, and indicate direction
- used to to create perspective, frame a composition, guide the eye etc
- can simulate movement and convey emotion
- when grouped/combined they can form shapes + texture + form
3. Shape
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| Fig. 1.1.3: classes of shape |
- apparent when a change in value/colour/texture sets an area apart from its surroundings
- can be geometric, organic, or abstract
- can determine particular moods and send messages
4. Form
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Fig. 1.1.4: geometric forms |
- essentially objects that are 3 dimensional in nature (height +width + depth)
- can be geometric, organic or random
- depiction in two dimensional media must be implied
5. Texture
- tangible property of a surface (simulated and/or actual)
- can be rough or smooth, soft or hard
- both a visual and tactile element
- can be used to draw attention + convey mood
6. Space
- area between/around/within the central objects of your composition
- helps create groupings of elements, and emphasis + hierarchy
- makes composition more readable
- can be used to provide illusion of depth (perspective, dimension, and form) within a composition
- includes positive space & negative space/whitespace
- positive space: space occupied by object or form
- negative space: area unoccupied by any elements
7. Colour
- Hue: name of a colour in its purest form; where a colour is positioned on the wheel
- Value: relative darkness or lightness (a design element in itself)
- Saturation: intensity/purity of a colour
- tint = pure hue + white
- tone = pure hue + grey
- shade = pure hue + black
Topic 1.2: Contrast and Gestalt Theory
- theory of visual perception -how our brain makes sense of our chaotic surroundings
- we tend to group elements, recognize patterns, and simplify complex imagery
- 'the whole is other than the sum of the parts'
Gestalt Principles:
- Proximity
- we tend to group objects that are closer together
- stronger proximity = stronger gestalt and greater unity
- near/close-edged, touch, overlap/layering, combine
- Similarity
- regardless of proximity, similar objects tend to be grouped together (by colour, size, shape)
- dissimilar objects resist grouping but form group of dissimilar variety
- the brain fills in the missing parts of a design/image to create a whole
- creating conditions for the mind to fill in the gaps makes for a more interesting piece
- Continuity
- the human eye is more likely to follow continuous, smooth-flowing lines rather than broken or jagged ones
- objects are perceived to be either in the foreground or the background
- differentiating positive and negative space
* all gestalt principles can be used to both group AND ungroup
elements.
Principles of Design:
1. Contrast
- the difference between the elements in a design that make them stand out from each other eg: colour, size, shape, concept, etc.
- can be used to draw attention/create focus + emphasis to a certain part of the piece
Topic 2: Emphasis and Balance
2. Balance
- even distribution of visual weight* in a composition to achieve visual equilibrium
- Symmetrical Balance: identical visual balance around both sides of a central vertical/horizontal axis.
- equal arrangement around a central point = radial symmetry
- approximate symmetry: arrangement of equivalent but non-identical forms around the central axis
- Asymmetrical Balance: unequal/dissimilar visual elements around a central axis
- a purposely unbalanced design can be used to create tension or generate interest.
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Fig. 1.2.2: Katsushika Hokusai, The Great Wave -
interestingly incorporates both the Rule of Thirds and Fibonacci sequence |
- Golden Ratio: a mathematical sequence commonly found throughout nature that when applied in art and design, creates an aesthetically pleasing level of balance
- Rule of Thirds: a simple composition guideline that can be used to easily achieve balance in an asymmetrical design
3. Emphasis
- by strategically placing the elements of design, we can draw the viewer's attention to highlight particular focal points in the composition
- for eg: contrast, colour, lines, shape, rhythm, movement can all play a part
- basically used to create dominance and focus
Topic 3: Repetition and Movement
4. Repetition (Rhythm, Pattern)
- rhythm is basically the visual tempo created by the repetition (regular/ irregular) of elements
- variety adds interest
5. Movement
- shows action/guides the viewer's eye across a composition
- can be created through repetition + rhythm
- actual path: solid or dotted lines
- subtle paths: darker to lighter, bigger to smaller, colour to non-colour, repeated shapes
6. Hierarchy
- shows order of importance + directs viewers to most important visual elements
- establishing hierarchy = determining visual weight
- easy/sequential navigation of elements will effectively deliver the intended message of the design to the viewer
7. Alignment
- for visual organisation
- rectangles= good reference for alignment
- edge alignment and centre alignment
Topic 4: Harmony and Unity
8. Harmony
- when dissimilar objects share a common trait (eg: colour, shape, texture) they work together/form a connection
- think different aesthetic themes for eg.
9. Unity
- a sense of 'oneness'
- separate parts working towards a common goal (eg: the parts of a car work together to make it move)
- can be achieved through convergence, proximity, repetition, similarity
10. Proportion/Scale
- scale: relative size of one object compared to another
- proportion: different sizes of the individual parts that make up one object
*One of the key things I have internalised is to first know the mood
& message you want to communicate. In essence, the purpose
and user requirement. And then to choose the relevant
elements/principles to guide you. Another thing is to
trust the audience in their subjective perceptions.
INSTRUCTIONS
Task 1: Figure-ground exercise (week 1)
To better understand the concept of figure-ground, we were tasked to
design our own monogram using any letter of the alphabet in our
names.
I went with the letter 'J', the initial of my first name:
I knew right away that I didn't want to use rigid straight lines as I
felt that that it was too structured and formal. So, I decided to choose
flowy lines as I felt it could better represent my easy-going
nature.
Task 2: Music visualisation exercise [week 2]
This was a fun exercise where we had to freely draw/ express whatever
came to mind using simple shapes and lines while listening to some music
that Dr. Charles played.
These are my designs for the two respective music pieces:
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Fig. 2.2: music visualisation 1 |
My colour choices reflect the trippy and almost psychedelic vibe that I
got from the music. Since there was a progressive increase in layering
of different sounds, I tried to incorporate that into my design.
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Fig. 2.2: music visualisation 2 |
While still having the trippy quality of the previous song, there was
an enchanting siren-like voice that followed through to the very end in
the music for this one and is represented by the yellow line. This song
also incorporated some nature sounds that I tried to depict as irregular
blobs along the yellow 'siren' - kinda like leaves blowing in the wind
(very reminiscent of Pocahontas now that I think about it!).
Task 3: Main Exercise [week 1-3]
In this exercise we are required to choose 2 principles of design/Gestalt
and create 1 design for each chosen principle (i.e. 1 design per principle).
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src="https://drive.google.com/file/d/10_0wZMzGfJQjsYdvb3_JMEgrqy6_1Cbd/preview"
width="640" height="480" allow="autoplay"></iframe>
Design 1 - Hierarchy
VISUAL RESEARCH:
I dug a little deeper into the principle to solidify my understanding of
it more.
Essentially, it is about controlling the viewer's eye path through a
composition. What makes it interesting is that depending on the path the eye takes, it
can subconsciously affect the emotion that is provoked through one's
work, not to mention, the mood of a piece.
Keeping that it mind, it only makes sense to pay attention to hierarchy
early on in the thumbnail stage of the design. A strong focal point
is what initially draws the viewer in, and must be established/mapped
out first when creating your design. The rest of the visual elements are
crafted around that in descending order of visual weight.
*the eye moves from one focal point to the other
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Fig. 3.1: [Art by @yorozu1217 on twitter] |
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| Fig. 3.2: Art by @woonyoung on tumblr |
The human eye is naturally drawn to faces, and it is no surprise here that
it is the main focal point. The contrast of the warm reds of the witch
against the overall cool blues pairs well with the lighting on the wolf's
face to further create emphasis. Several implied leading lines help move the
eye along the composition- up the hat, along the yellow cat(?) etc.
IDEA EXPLORATION:
A few things popped into mind when thinking about hierarchy, but namely
socioeconomic inequalities. What better way to highlight this reality
than by applying the principle of hierarchy itself to the
artwork?
In terms of concept, I was inspired by the Spanish social
sci-fi/thriller The Platform, which is essentially about a
vertical prison system that feeds its inmates by descending a slab of food
down its levels.
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| Fig. 3.4: initial rough sketch (11.01.2022) |
My sketch is very rough and incomplete to a degree since I just wanted to put down my idea and get a feel of the composition. The details aren't fleshed out, but I mapped out the main focal point- the cupcake(?). Dr. Charles quite liked the concept and advised to go forward with it.
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| Fig. 3.5: rough experimental colour sketch (15.01.2022) |
I got a bit stuck on how to proceed, so experimented with contrasting colours + strategic lighting to complement the concept, however the time constraints had me worried I couldn't finish in time. Dr. Charles mentioned that I could use black and white rendering for this artwork.
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Fig. 3.6: New Sketch with minor adjustments to original concept (18.01.2022) |
I simplified my design replacing the 'human pile' with skulls. It would've taken too much time to draw each individual person. With the skulls, I copy-pasted some areas and modified some things like the angle to add variety. However, I felt like something was still lacking.
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| Fig. 3.7: two versions of new sketch (19.01,2022) |
Made some adjustments to the character's pose and added a rope ladder. The leading lines of the ladder seemed to balance the composition more and emphasised the main focal point better- the character. Just to experiment, I made two versions.
Having liked version 1 more, I made some minor adjustments again, mainly
to the character's expression so they seem more despondent. Dr. Charles
thought the sketch was quite good in itself however motioned for me to
finish the inking I had started. I carried on with the line-art to further
polish it.
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| Fig. 3.9: Final Outcome (20.01.2022) |
I may have gone a bit overboard by adding the background lines, but I
do think it works to draw attention to the character more and creates
the ambience I was aiming for.
Fig. 3.10: Final Outcome in PDF (20.01.2022)
Design 2 - Movement
VISUAL RESEARCH:
When I think about movement, I can't help but bring comics and manga to
mind. It is important for the reader to be able to keep up with the pace
of the story. And so a comic/manga artist has to be mindful in linearly guiding them throughout
the narrative.
Because of this, I feel a good comic/manga artist is masterfully able to
capture movement and create extremely dynamic panels with good flow
between them.
I looked mainly into how they use speed/blur lines, and focus lines to
create a sense of motion.
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| Fig. 4.1: Examples of speed lines |
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| Fig. 4.2: Panel from One Punch Man (Yusuke Murata) |
For my concept, I was inspired by images of frogs catching their prey:
There is a good sense of movement that follows from the frog, along its
tongue, to the dragonfly.
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| Fig. 4.4: reference 2 |
I quite liked the perspective of the second image, and decided to use
that element in my work too.
IDEA EXPLORATION:
I decided on a sci-fi chase-scene of sorts with my main focal point being
the giant frog. One-point perspective has been used to make the
illustration more dynamic.
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| Fig. 4.5: initial thumbnail sketch (11.01.2022) |
In terms of how I could proceed, Dr. Charles encouraged to render the
image without necessarily using colour. And with that, I went on to first
make some minor perspective adjustments.
Once I got to the line-art and refining stage, I was beginning to
regret my choice to use perspective as I had trouble getting things to
align even with the perspective grid on. However, I pushed
on!
In all honesty, I had a lot of trouble trying to find a balance
between making the lines impactful but not too cluttered that it
becomes hard to read. I spent a lot of time trying to get things to
look right switching between different parts of the illustration whenever
I got bored with one area. The refining-bit is challenging because a lot more precision is
needed than the looser thumbnail stage.
- Visualisation 2:
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| Fig. 4.9: after several attempts at creating cleaner focus lines (17.01.2022) |
Since I kept getting stuck, I studied my reference manga panel a
bit closer. Then I went on to redraw my focus lines around the frog.
Now that I was much happier with the results, I proceeded to add
some more values and texture. To finish off, I added a slight blur
filter.
| Fig. 4.11: Final outcome in PDF (19.01.2022) |
Feedback
Week 1:
TASK 1: Dr. Charles said it was a nice monogram overall. However, he
mentioned that it wasn't clear whether the border exactly helped
or not. And as the design extends beyond the boundary, it was
not clear whether there was additional line work. Having a
boundary might have helped to bring out the shape a bit more,
and I quite agree. His advice was to consider rethinking my
approach.
Week 2:
TASK 2:
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Visualisation 1:
"The combination of images and shapes creates a strong emphasis on
unity, and a sense of harmony is present. The background plays an
important role in pieces like this as it gives shape to what is in
the centre."
- Visualisation 2:
"Has a good sense of rhythmic placement of elements, as well as good
harmony."
TASK 3:
- Design 1: Hierarchy:
"Hierarchy is evident, there is strong grouping and unity with
strong emphasis on the girl. It's clear that you have used a style you know best (illustration). A great scene with good framing, looks like a section out of a
graphic novel."
My course mates had interesting interpretations and quite liked the
style.
- Design 2: Movement:
Dr. Charles mentioned that for comic-like scenes, a total black
and white rendering would work quite well. Lines are important
with styles like this, so he asked to make sure it's consistent
to the one-point perspective used. He also quite liked the
foreshortening and mentioned that the dynamic view seemed to
work.
Reflections
Week 1:
Dr. Charles creates a very safe and positive learning
environment that I really appreciate. I found it very reassuring that
he said that being a designer means being brave enough to
make mistakes. Perfectionism is something I personally
struggle with, so I felt very encouraged to be more
accepting of any mistakes I will inevitably make along the
way; to learn from them instead of beating myself over
it.
As for the monogram exercise, though I understood figure-ground
theory, I was unsure how I could go about actually applying it
in a creative way. Coming up with good design ideas that also
reflected my personality got a bit difficult. Time was
definitely my enemy here. It was however very enlightening to
see everyone else's work, and how they each approached their
design. I felt very excited to get to know everyone in due
time.
Week 2:
As with the first week, Dr. Charles emphasised the
importance of attempt and effort above all else. We had a
lot of discussions this week as a lot of us shared our
work and received feedback. I felt a bit nervous that
everyone had made so much progress on their exercises
whereas I hadn't started my work yet. I was definitely
falling behind, and struggled to manage my time. It was
motivating seeing how hard-working everyone was, so I used
the pressure I felt and put in the effort to organise
myself + catch up. I may have overexerted myself in the
process and been neglectful of my physical health. This
however was a reminder to myself to manage my time better
in the future so I didn't burn out as easily.
The music visualisation exercise we did in class was such
an out-of-the-box idea that I really enjoyed. It is very
engaging to listen to different perspectives and I
feel inspired to create. Dr. Charles' occasional philosophical musings are also
very entertaining and enlightening. I am super grateful
for the change of pace and experience, especially having
struggled with my mental health for years.
While working on the exercise, I came across a lot of
difficulties in completing the movement one in
particular. While I liked the idea, it was too
technically challenging for me to execute considering
the deadline. I'm still learning to use perspective. I
miscalculated how long it would take, and in the future
I will try to be more realistic in my approach.
Week 3:
While I was working and doing research for the blog, I
realised just how important and tactical design principles
can be. I definitely underestimated their use, and though I
was somewhat aware of them and the elements of design, I
never thought to consciously apply any of that. I used to
think that they were some set-rules that
restricted creative flow, but now I know that they
can be powerful tools that actually
work hand-in-hand to highlight + complement the idea
you want to get across. I feel I can now appreciate works of art and design with a
new set of eyes. Overall I also really enjoyed the creative freedom we had
in our exercise.
References
Fig 1.1.1 https://lets-xplore.com/what-are-the-best-7-elements-of-design/
Fig 1.1.2 https://quizlet.com/225023793/elements-and-principles-of-design-flash-cards/
Fig 1.1.3 http://vanseodesign.com/web-design/form-surface-volume/
Fig 1.1.4 https://www.jeetuinteriors.com/single-post/elements-of-design
Fig 1.1.5 https://patternanddesign.com/using-line-to-create-texture/
Fig 1.1.6 https://254-online.com/space-as-a-visual-element-of-graphic-design/
Fig 1.1.7 https://anuschkarees.com/blog/2014/06/03/how-to-pair-colours-a-short-intro-to-colour-theory
Fig 1.2.1 https://medium.com/ringcentral-ux/gestalt-principles-learn-how-to-influence-perception-83112932d0bc
Fig 1.2.2 https://en.wikipedia.org/wiki/The_Great_Wave_off_Kanagawa
Fig 3.1 https://mobile.twitter.com/yorozu1217/status/1447578110543548420
Fig 3.2 https://woonyoung.tumblr.com/post/169071697977/farmer-witch-and-wolves-under-the-moonlight#notes
Fig 3.3 https://www.imdb.com/title/tt8228288/mediaindex?page=2&ref_=ttmi_mi_sm
Fig 4.1 https://twitter.com/mangakato/status/832341498817503232
Fig
4.2 https://www.pinterest.com/pin/859624647634508905/
Fig 4.3 https://www.istockphoto.com/search/2/image?phrase=frog+tongue
Fig 4.4 https://www.discovermagazine.com/planet-earth/the-frog-tongues-sticky-secrets-revealed
https://vanseodesign.com/web-design/points-dots-lines/
https://www.onlinedesignteacher.com/2015/11/design-elements_91.html
https://medialoot.com/blog/the-elements-and-principles-of-design/
https://www.wyzant.com/blog/the-7-essential-elements-of-design-explained/
http://teresabernardart.com/principles-of-good-design-movement/
https://www.seniorcare2share.com/what-does-hierarchy-in-composition-mean-in-art/
https://www.muddycolors.com/2020/11/visual-hierarchy/
I think these worked out great! Amazing start and attempts here! Would love to read your graphic novels!
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